G.I.G.A. - Games for Innovation, Games for All
An Erasmus+ KA-220 VET Project which connects Game Designers & Developers to Educators in the classroom
Project Partners
Project Visualization
Project Objectives
Online Platform
Connect educators with game design students
Online Platform
a) Empower target groups such as primary schools to submit game requests through platform
b) Vocational schools receive requests, students create games as a part of their practical Vocational Qualification studies
Mini Games
3 Educational Mini Games
Educational Mini Games
a) Create at least three highly personalized mini-games
b) Focus on Mathematics and Science
c) Highlight social and learning inclusivity
Boost Employability
Allow VET Students to showcase skills
Boost Employability
a) Link VET students to an authentic customer
b) Authentic work-life scenarios and challenges
c) Real-life work for career portfolio
Inclusivity
Support Individualized Learning
Project Start
GIGA Games approved by national authorities in Finland and first meeting held
First Transnational Meetup
Place: Finland
Result: Planning of follow up events and project structure
Second Transnational Meetup
Place: Austria
Result: Planning of processes for mini-game design and content of student visit to Malta
Third Transational Meetup
Place: Malta
Result: a) Visit of game design students to primary school. Workshops with educators and students.
b) Game workshops as part of hackathon event
c) Game design workshops with students and planning of project platform
Launch of first games
Game Dev students converted the first game ideas into several development projects for testing with students
Dissemination event in Malta
GIGAGAMES was presented at the Transform-ED symposium in Malta
Virtual event in Finland
Dissemination event held at Taitotalo with virtual participation of other partners
Final Transational Meeting - Finland
Inperson project meeting hosted by Taitotalo, with focus on discussing project results and long term sustainability of the project.